3rd assignment : Creating 3D objects with Fuse

For this week’s assignment, I tried to create foreground objects using Fuse. It’s not hard to build the object as fuse’s UI is quite straightforward. I made bunch of characters with different animations and exported them to ‘.dae’ file as to include them into three.js background.

Screen Shot 2017-04-12 at 6.11.56 PM Screen Shot 2017-04-12 at 6.29.19 PM

First problem happened when using the Collada example. It was worked when using only the character, but didn’t work if I imported it including animations with the error message “couldn’t find joint mixamo rig…”. I’ve explored google for a while, but couldn’t figure it out how to fix it. I guess ColladaLoader.js isn’t perfectly compatible with Mixamo’s ‘.dae’ exporting.

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Secondly, it’s little bit tricky to combine the foreground object and the background 360 image in a single js and html. I could grasp the way it works for each of it, but had a difficult time to set(init) two things at the same time, as I’m still not used to three.js.

I’m still trying to get used to technical part of each elements, and yet decided what story I would design. I’m kind of fascinated by the fact that how easily I could create delicate 3D characters in Fuse, so I’m thinking about creating several distinctive characters using Fuse, giving users different options about the background to make variations of storytelling.

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